

For example, i just started my first Single Player Selffound Char few month ago. What I do against it? I just drop the items that were duped, cause it feels cheap.īut my problem is that it hurts my gaming experience. When i start again next day, i have whatever i found in my inventory AND (you can guess it already right?) in my stash. I put whatever i find in my stash, quit the game and turn my PS5 off. As for me, i often end my Mf'ing if i find something good (then i feel done for the day and i am happy). It rather happens when you leave the complete game session. this does not happen all the time, but often. When i join my next mf game i have the 2 small charms in my inventory, but ASWELL in my stash. I was mf'ing, found 2 small charms (brown skin, 11lr and 11fr). Yes you heard that right, it just happens, over and over again. But i keep duping items and runes UNINTENTIONALLY. Number one thing is the amount of data which has to be managed properly, and number two is making it work even if the duped items never appear on the same character/game/realm/server again.Hey guys, i play this game for more than 15 years now. The best way todo it, which would elimate any possibility of duping, would be to track every item even if it’s “used” (like socketed items and runes). But depending on how well coded the server-side is this can lead to permanent character corruption or other side effects.Īside from that, there is no easy fix. The easiest way to fix this would be to save the characters state when the game instance goes down for whatever reason. If one dupes a Jah and immediately makes an Enigma, the duped rune will stay forever.

On the other hand, this mechanics doesn’t work for runewords. However, as soon as original and dupe appear in the same game, one of them will be removed. The dupe-procedure alone does work, But I don’t know if it works to forcefully crash the server, or more specifically the game instance running on it to ensure the character the item originates from is rolled back.
